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clock analogic flash as2

// Action script...

// [Action in Frame 1]
this.createEmptyMovieClip("clock", 3);
clock._x = 110;
clock._y = 110;
clock.createEmptyMovieClip("circle", 1);
clock.circle.lineStyle(1, 102, 100);
clock.circle.moveTo(100, 0);
circleRadius = 100;
for (a = 0; a < 360; a++)
{
    radAngle = a * 3.141593 / 180;
    xCoord = Math.cos(radAngle) * circleRadius;
    yCoord = Math.sin(radAngle) * circleRadius;
    clock.circle.lineTo(xCoord, yCoord);
} // end of for
clock.circle.lineStyle(1, 0, 100);
clock.circle.moveTo(100, 0);
circleRadius = 100;
smallerCircleRadius = 105;
for (h = 0; h < 24; h++)
{
    hourAngle = h * 15;
    radHourAngle = hourAngle * 3.141593 / 180;
    xCoord1 = Math.cos(radHourAngle) * circleRadius;
    yCoord1 = Math.sin(radHourAngle) * circleRadius;
    xCoord2 = Math.cos(radHourAngle) * smallerCircleRadius;
    yCoord2 = Math.sin(radHourAngle) * smallerCircleRadius;
    clock.circle.moveTo(xCoord1, yCoord1);
    clock.circle.lineTo(xCoord2, yCoord2);
} // end of for
clock.circle.lineStyle(1, 0, 100);
clock.circle.moveTo(100, 0);
circleRadius = 99;
smallerCircleRadius = 91;
for (m = 0; m < 360; m++)
{
    minuteAngle = m;
    radMinuteAngle = minuteAngle * 3.141593 / 180;
    xCoord1 = Math.cos(radMinuteAngle) * circleRadius;
    yCoord1 = Math.sin(radMinuteAngle) * circleRadius;
    xCoord2 = Math.cos(radMinuteAngle) * smallerCircleRadius;
    yCoord2 = Math.sin(radMinuteAngle) * smallerCircleRadius;
    clock.circle.moveTo(xCoord1, yCoord1);
    clock.circle.lineTo(xCoord2, yCoord2);
} // end of for
clock.onEnterFrame = function ()
{
};

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